A fresh new face for WOOTcomms

Last week was a big one at WOOTcomms towers. We’ve overhauled the site in quite a big way. New logo, new design, new functionality. Shiny! A lot has happened since we launched in August. We’ve written a bunch of posts, added new categories to the site, and a new writer….

Engaging hostiles – How to deal with negative commenters

Troll Dolls

Community management is the discipline of interacting with people who are talking about your game, and an important part of this is dealing with negative comments. These situations can be potentially difficult, and your involvement even has the potential to make things worse. With this in mind, here are some tips that…

4 places for passive linking to your indie game

hyperlinkcursr

You can’t shout about your game 24 hours a day. Some of that time you’ll be working on the game itself, sleeping, socialising and quite possibly holding down a day job. However, that doesn’t mean that you can’t be passively sharing your game, placing it along side the activities you are doing…

How to create your elevator pitch

Elevator_bomb

In previous posts we have covered when you may use an elevator pitch, but it can sometimes be difficult to know what to include in yours. Worry not, for here are some points that should help you create a compelling one that will quickly get people’s attention! Be conscise The…

How to deal with ‘competition’

race

In an earlier post, I explained why it is important for you to have a clear idea of your brand. The next step on from this is what sets your games apart from the competition, and it doesn’t have to go against the spirit of the indie community. The indie…

How to create a press kit for your indie game

how to create a press kit for your indie game

In my last post I covered why you should be creating a press kit for your indie game. In this post I’ll be covering exactly what you should be including in your press kit, and how you can make it as awesome as possible. First, two important points. Firstly, a…