In an earlier post we described how you can keep your indie game’s branding consistent. We received a lot of interesting feedback on this (always appreciated) and thought it might be useful to give you an example. In the link below, you can download an Excel spreadsheet example of the…
How to keep your indie game’s branding consistent
Running your own indie studio is often likened to juggling. Rather than focussing on a single area consistently, you have to maintain all sorts of things at once – or in other words keep all the balls in the air. As such, you don’t often get time to plan things…
Why are YOU making YOUR game?
Making a game can be difficult. Typically for game developers (especially indies) there is limited time and money for the project. As such, it is usual to encounter areas in which you have to compromise. It’s rarely an enjoyable experience, but vital in oder to get your game finished. When…
7 things to remember when naming your indie game
What’s in a name? Rather a lot! Whether you are trying to think of a name for your studio, IP or individual game, creating a good name can be a difficult thing to do. Sadly, we can’t help you with thinking up new names (unless you get in touch, then…
Why will people join your indie game’s community?
We’ve talked a lot about community on WOOTcomms, in different posts and for different reasons. Communities can help make or break a game. They are an incredibly important part of a game’s ecosystem, and should factor heavily in your marketing plan. But it’s also important to understand the basics of…
How to meet people
In a recent post, we covered why networking is an important thing for indie devs to do. However, meeting new people can be a little daunting. Here are some tips to help break the ice, and to make a good impression. Everyone is in the same boat There are lots…
Social networks shouldn’t just be a bolt on
A short and snappy update today but one I hope will spark some creative ideas. I’ll go into more detail around this in a later post and am more than happy to answer questions. (Also part 3 of the Facebook guide is on the way, this one just needs more…
Why you must reward your early players
The first people that play your game are incredibly important to your future success. If treated well they can ensure the success of your game, they can become your strongest marketing asset, advocates. They can go out and spread the word of your game, encouraging friends and family to play But if they have a bad experience they could very well relegate your game to the land of the obscure unknown, unplayed indie title,…
What Content You Should Put On Your Facebook Page
As promised here is part two of our Facebook guide for game devs. Last week we ran through the initial setup of the page. In part 2 today we’ll now go through what content you should be looking at uploading to the page that will get the most attention from…
How to create a Facebook Page for your game
Facebook has well over 800 million users and more than likely a good portion of them will be interested in you and your game. Setting up a Facebook page then for many indie devs has become a no brainer. Often though knowing exactly what to do, how to use it…