When faced with promoting your game, it’s easy to focus most the attention on its features. Most games will have some better features over the competition and it is clearly important to recognise these. Better or more innovative graphics, mechanics, weapons, story etc. are all strong selling points, but these…
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Don’t fight pirates, convert them
It is clear that, regardless of the law, a very large number of people are willing to download illegal game copies. The previous years have been littered with attempts from games companies trying to fight pirate activity, including DRM (Digital Rights Management). Invariably, the DRM is circumvented by pirates and…
You shouldn’t just jump onto Facebook and Twitter
Contrary to popular belief it is not a good idea to jump in to social media. It’s not important to ‘just be there’ – you need to know why you are there. You need to have a clear understanding of what you want to put into your online presence, and…
Putting social into context
In the current social sphere it’s easy to become increasingly focussed on gaining a high number of likes and followers. The reason for this is simple: the more engaged an individual is with your studio and titles, the more likely it is that they shall buy and advocate your games….
First impressions count for everything
They say don’t judge a book by its cover, but let’s face it, we all do. And with hundreds of new indie games released every month it’s imperative that the user’s first impression is a good one. In an ideal world their first impression would be of jumping straight into…