It’s called a campaign, so tell a story!

story

Opening note – if your game doesnt have a plot/story/characters this may not be of immediate use, but it might give you some ideas anyway! If you have put together a reasonable marketing plan, you shall be using a mixture of PR, digital, social, all sorts! You could stick the…

Mobile Corner: Social Integration – Good Examples

dokobots

“Siri… what does good social integration in a mobile game look like?” **ding ding** Sam, have you not worked this out by now? Daisy, daisy give me your answer doooo…. As my phone just so patronisingly put it there are many great examples of social integration with mobile applications and…

Why you need to define your brand right now

odd-one-out-lego

It’s a common misconception that a brand is simply a company or product’s logo. A brand is much more than that, and it’s not even entirely in your control! It’s more accurate to think of a brand as a thing’s personality. This thing could be a company, a product or…

Mobile Corner: A quick intro and a pet peeve

iphone-cake

Sitting here with writers block (watching Coming to America probably isn’t helping) I figured that perhaps the best way to start my first WOOTcomms post was to give you, dear reader, a quick introduction about me. My name is Sam, and like Al and Mike I work in the world…

Why accessibility is so important

accessibility

There’s a running joke with older gamers which goes something like this: When I was a kid, I couldn’t afford many games. Now I’m older, I can afford them but I don’t have the time to play them! Time is a huge factor in people’s considerations. If they don’t find…

Who you should tell about your indie game

whisper

In my last post I rather sarcastically revealed the biggest “secret” to marketing your indie game. Well, in this post I detail exactly who you be telling, not including your mother. Real life friends and family You need to let people you know in real life know about it. Facebook,…