Running your own indie studio is often likened to juggling. Rather than focussing on a single area consistently, you have to maintain all sorts of things at once – or in other words keep all the balls in the air. As such, you don’t often get time to plan things…
Monthly Archives: January 2012
Why are YOU making YOUR game?
Making a game can be difficult. Typically for game developers (especially indies) there is limited time and money for the project. As such, it is usual to encounter areas in which you have to compromise. It’s rarely an enjoyable experience, but vital in oder to get your game finished. When…
7 things to remember when naming your indie game
What’s in a name? Rather a lot! Whether you are trying to think of a name for your studio, IP or individual game, creating a good name can be a difficult thing to do. Sadly, we can’t help you with thinking up new names (unless you get in touch, then…
Why will people join your indie game’s community?
We’ve talked a lot about community on WOOTcomms, in different posts and for different reasons. Communities can help make or break a game. They are an incredibly important part of a game’s ecosystem, and should factor heavily in your marketing plan. But it’s also important to understand the basics of…