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	<title>Comments on: How to keep your indie game&#8217;s branding consistent</title>
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	<description>Making the game is only half the battle</description>
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		<title>By: Quaisha Thornton</title>
		<link>http://indiemarketinghandbook.com/2012/01/19/consistent/#comment-152</link>
		<dc:creator><![CDATA[Quaisha Thornton]]></dc:creator>
		<pubDate>Mon, 12 Mar 2012 22:10:51 +0000</pubDate>
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		<description><![CDATA[This is a great summary for developers looking to get something going with their branding. It does take some time trying to figure out exactly what you want to do and how to get your work out there so people can understand and like what you&#039;re trying to do. I&#039;m going through a re-branding myself as a marketing consultant for indie game developers and a productivity coach.]]></description>
		<content:encoded><![CDATA[<p>This is a great summary for developers looking to get something going with their branding. It does take some time trying to figure out exactly what you want to do and how to get your work out there so people can understand and like what you&#8217;re trying to do. I&#8217;m going through a re-branding myself as a marketing consultant for indie game developers and a productivity coach.</p>
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		<title>By: Marketing and Brand Management for Indie Games &#124; IndieCity Blog</title>
		<link>http://indiemarketinghandbook.com/2012/01/19/consistent/#comment-151</link>
		<dc:creator><![CDATA[Marketing and Brand Management for Indie Games &#124; IndieCity Blog]]></dc:creator>
		<pubDate>Tue, 21 Feb 2012 11:17:06 +0000</pubDate>
		<guid isPermaLink="false">http://wootcomms.com/?p=788#comment-151</guid>
		<description><![CDATA[[...] interesting article we found while researching was &#8216;How to keep your indie game&#8217;s branding consistent&#8217; by WOOTcomms. If you do brand across social networks or across various games then you need to keep [...] ]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] interesting article we found while researching was &#8216;How to keep your indie game&#8217;s branding consistent&#8217; by WOOTcomms. If you do brand across social networks or across various games then you need to keep [&#8230;] </p>
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