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	<title>Comments on: What Content You Should Put On Your Facebook Page</title>
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	<link>http://indiemarketinghandbook.com/2011/12/14/content-put-facebook-page/</link>
	<description>Making the game is only half the battle</description>
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		<title>By: Sam</title>
		<link>http://indiemarketinghandbook.com/2011/12/14/content-put-facebook-page/#comment-147</link>
		<dc:creator><![CDATA[Sam]]></dc:creator>
		<pubDate>Thu, 15 Dec 2011 09:32:11 +0000</pubDate>
		<guid isPermaLink="false">http://wootcomms.com/?p=713#comment-147</guid>
		<description><![CDATA[Although it is always tempting to pay for Likes and followers, especially with the number of services that claim to be able to double your online exposure for just a small amount of money, I don&#039;t think in the long run it is a good idea. The effectiveness will only be a short burst of possible interest and after that you may well find yourself with a &quot;dead&quot; community as those people won&#039;t actually be interested in your product. It might look nice having 10,000 Likes but what if only a few of those are actually interested? Especially with Facebook&#039;s new &quot;People Talking About&quot; metric (number of people who like your page and are active on it over the last seven days) which is there for all to see, you&#039;d quickly find that your numbers are stuck at the amount you paid for and no one is actually engaging with your pages content. Morally this is a frowned upon practice and with many of these services who claim to be able to boost your numbers acting in shady ways, I really would recommend steering clear and focus on organic growth.

If you have enough to spend on Facebook ads/sponsored stories that is another question all together and I&#039;d recommend considering those to gain further interest in your game and Facebook page.

Thanks for the link to that article, a great (yet a tad long) read.]]></description>
		<content:encoded><![CDATA[<p>Although it is always tempting to pay for Likes and followers, especially with the number of services that claim to be able to double your online exposure for just a small amount of money, I don&#8217;t think in the long run it is a good idea. The effectiveness will only be a short burst of possible interest and after that you may well find yourself with a &#8220;dead&#8221; community as those people won&#8217;t actually be interested in your product. It might look nice having 10,000 Likes but what if only a few of those are actually interested? Especially with Facebook&#8217;s new &#8220;People Talking About&#8221; metric (number of people who like your page and are active on it over the last seven days) which is there for all to see, you&#8217;d quickly find that your numbers are stuck at the amount you paid for and no one is actually engaging with your pages content. Morally this is a frowned upon practice and with many of these services who claim to be able to boost your numbers acting in shady ways, I really would recommend steering clear and focus on organic growth.</p>
<p>If you have enough to spend on Facebook ads/sponsored stories that is another question all together and I&#8217;d recommend considering those to gain further interest in your game and Facebook page.</p>
<p>Thanks for the link to that article, a great (yet a tad long) read.</p>
]]></content:encoded>
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		<title>By: Beringela</title>
		<link>http://indiemarketinghandbook.com/2011/12/14/content-put-facebook-page/#comment-146</link>
		<dc:creator><![CDATA[Beringela]]></dc:creator>
		<pubDate>Thu, 15 Dec 2011 07:04:13 +0000</pubDate>
		<guid isPermaLink="false">http://wootcomms.com/?p=713#comment-146</guid>
		<description><![CDATA[What are your views on the effectiveness and morality of people paying for Likes etc as described in the Gamasutra article here:

http://www.gamasutra.com/blogs/JeffHangartner/20110902/8350/Indie_Game_Marketing_ARTICLE_II__Traditional_Advertising.php]]></description>
		<content:encoded><![CDATA[<p>What are your views on the effectiveness and morality of people paying for Likes etc as described in the Gamasutra article here:</p>
<p><a href="http://www.gamasutra.com/blogs/JeffHangartner/20110902/8350/Indie_Game_Marketing_ARTICLE_II__Traditional_Advertising.php" rel="nofollow">http://www.gamasutra.com/blogs/JeffHangartner/20110902/8350/Indie_Game_Marketing_ARTICLE_II__Traditional_Advertising.php</a></p>
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