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	<title>Comments on: Take off your developer blinkers and let them break your game</title>
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	<link>http://indiemarketinghandbook.com/2011/12/06/developer-blinkers-break-game/</link>
	<description>Making the game is only half the battle</description>
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		<title>By: Shelby</title>
		<link>http://indiemarketinghandbook.com/2011/12/06/developer-blinkers-break-game/#comment-145</link>
		<dc:creator><![CDATA[Shelby]]></dc:creator>
		<pubDate>Tue, 06 Dec 2011 22:04:57 +0000</pubDate>
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		<description><![CDATA[I always let others play my game before I launch. It is such a crucial part and I honestly don&#039;t know why others have problems with it. Is it a fear of criticism, or perhaps a fear of more work? I can understand both. I would hate to have to dig back through it after you think you&#039;ve finished. I would also hate having a game that&#039;s not as fun as you think, though, usually it&#039;s the other way around.]]></description>
		<content:encoded><![CDATA[<p>I always let others play my game before I launch. It is such a crucial part and I honestly don&#8217;t know why others have problems with it. Is it a fear of criticism, or perhaps a fear of more work? I can understand both. I would hate to have to dig back through it after you think you&#8217;ve finished. I would also hate having a game that&#8217;s not as fun as you think, though, usually it&#8217;s the other way around.</p>
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