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	<title>Comments on: Engaging hostiles &#8211; How to deal with negative commenters</title>
	<atom:link href="http://indiemarketinghandbook.com/2011/11/09/engaging-hostiles-deal-negative-commenters/feed/" rel="self" type="application/rss+xml" />
	<link>http://indiemarketinghandbook.com/2011/11/09/engaging-hostiles-deal-negative-commenters/</link>
	<description>Making the game is only half the battle</description>
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		<title>By: Mike</title>
		<link>http://indiemarketinghandbook.com/2011/11/09/engaging-hostiles-deal-negative-commenters/#comment-129</link>
		<dc:creator><![CDATA[Mike]]></dc:creator>
		<pubDate>Fri, 11 Nov 2011 14:18:36 +0000</pubDate>
		<guid isPermaLink="false">http://wootcomms.com/?p=478#comment-129</guid>
		<description><![CDATA[That&#039;s a great idea Stephen. Getting to the point of a self moderating community should be a goal for anyone involved in indie games who wants to create a community around their game.]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s a great idea Stephen. Getting to the point of a self moderating community should be a goal for anyone involved in indie games who wants to create a community around their game.</p>
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	<item>
		<title>By: Stephen Knightly</title>
		<link>http://indiemarketinghandbook.com/2011/11/09/engaging-hostiles-deal-negative-commenters/#comment-128</link>
		<dc:creator><![CDATA[Stephen Knightly]]></dc:creator>
		<pubDate>Thu, 10 Nov 2011 19:07:39 +0000</pubDate>
		<guid isPermaLink="false">http://wootcomms.com/?p=478#comment-128</guid>
		<description><![CDATA[Another approach: let the rest of the community respond.  
Especially if you&#039;ve done a good job of establishing &quot;community norms&quot; and rules beforehand.  I did a beta once with some clear &#039;guidelines for giving great feedback&#039; and they also helped give permission to the community to combat trolls, etc. Eg, &quot;It&#039;s still a Beta: See rule #3!&quot;]]></description>
		<content:encoded><![CDATA[<p>Another approach: let the rest of the community respond.<br />
Especially if you&#8217;ve done a good job of establishing &#8220;community norms&#8221; and rules beforehand.  I did a beta once with some clear &#8216;guidelines for giving great feedback&#8217; and they also helped give permission to the community to combat trolls, etc. Eg, &#8220;It&#8217;s still a Beta: See rule #3!&#8221;</p>
]]></content:encoded>
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	<item>
		<title>By: Claire</title>
		<link>http://indiemarketinghandbook.com/2011/11/09/engaging-hostiles-deal-negative-commenters/#comment-127</link>
		<dc:creator><![CDATA[Claire]]></dc:creator>
		<pubDate>Thu, 10 Nov 2011 11:30:01 +0000</pubDate>
		<guid isPermaLink="false">http://wootcomms.com/?p=478#comment-127</guid>
		<description><![CDATA[Could do with some smug links to bad examples, I feel.]]></description>
		<content:encoded><![CDATA[<p>Could do with some smug links to bad examples, I feel.</p>
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