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	<title>Comments on: Take a break and play someone else’s game</title>
	<atom:link href="http://indiemarketinghandbook.com/2011/10/11/play-other-indie-games-inspiration/feed/" rel="self" type="application/rss+xml" />
	<link>http://indiemarketinghandbook.com/2011/10/11/play-other-indie-games-inspiration/</link>
	<description>Making the game is only half the battle</description>
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		<title>By: Al</title>
		<link>http://indiemarketinghandbook.com/2011/10/11/play-other-indie-games-inspiration/#comment-103</link>
		<dc:creator><![CDATA[Al]]></dc:creator>
		<pubDate>Fri, 14 Oct 2011 07:09:28 +0000</pubDate>
		<guid isPermaLink="false">http://wootcomms.com/?p=265#comment-103</guid>
		<description><![CDATA[I think that if a game maker really doesn&#039;t have the time or focus to work on marketing their game, they could look at the option of bringing in someone else to help. 

There&#039;s a huge number of people that love games and understand game audiences, but aren&#039;t designers, coders, artists etc. They might take a huge weight off of your shoulders. However, adding more team members has other implications so be very careful when making this decision!]]></description>
		<content:encoded><![CDATA[<p>I think that if a game maker really doesn&#8217;t have the time or focus to work on marketing their game, they could look at the option of bringing in someone else to help. </p>
<p>There&#8217;s a huge number of people that love games and understand game audiences, but aren&#8217;t designers, coders, artists etc. They might take a huge weight off of your shoulders. However, adding more team members has other implications so be very careful when making this decision!</p>
]]></content:encoded>
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		<title>By: Joe</title>
		<link>http://indiemarketinghandbook.com/2011/10/11/play-other-indie-games-inspiration/#comment-102</link>
		<dc:creator><![CDATA[Joe]]></dc:creator>
		<pubDate>Thu, 13 Oct 2011 23:47:46 +0000</pubDate>
		<guid isPermaLink="false">http://wootcomms.com/?p=265#comment-102</guid>
		<description><![CDATA[Great advice!  Having recently finished my first indie game, I really shouldn&#039;t have been so focused on completing the project, and immersed myself in the community more.  I think that&#039;s probably a common thread among a lot of people...finishing something is so important, but so is building relationships with other developers!

Also, a small plug to promote the game, Origami Adventure =)
http://itunes.apple.com/us/app/origami-adventure/id461788647?ls=1&amp;mt=8]]></description>
		<content:encoded><![CDATA[<p>Great advice!  Having recently finished my first indie game, I really shouldn&#8217;t have been so focused on completing the project, and immersed myself in the community more.  I think that&#8217;s probably a common thread among a lot of people&#8230;finishing something is so important, but so is building relationships with other developers!</p>
<p>Also, a small plug to promote the game, Origami Adventure =)<br />
<a href="http://itunes.apple.com/us/app/origami-adventure/id461788647?ls=1&#038;mt=8" rel="nofollow">http://itunes.apple.com/us/app/origami-adventure/id461788647?ls=1&#038;mt=8</a></p>
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