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	<title>Comments on: Don&#8217;t preach to the converted</title>
	<atom:link href="http://indiemarketinghandbook.com/2011/08/30/dont-preach-to-the-converted-indie-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://indiemarketinghandbook.com/2011/08/30/dont-preach-to-the-converted-indie-games/</link>
	<description>Making the game is only half the battle</description>
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		<title>By: Mike</title>
		<link>http://indiemarketinghandbook.com/2011/08/30/dont-preach-to-the-converted-indie-games/#comment-86</link>
		<dc:creator><![CDATA[Mike]]></dc:creator>
		<pubDate>Wed, 12 Oct 2011 14:33:01 +0000</pubDate>
		<guid isPermaLink="false">http://wootcomms.com/?p=150#comment-86</guid>
		<description><![CDATA[Bizzare, not sure why that happened!

It&#039;s a very interesting article, enjoying writing and researching it. Haven&#039;t developed any published games myself, only messing around with javascript games a few years back. But I&#039;ve worked with games clients big and small in my professional  life. And obviously a large chunk of my spare time is spent playing them, to the despair of my girlfriend I&#039;m sure.]]></description>
		<content:encoded><![CDATA[<p>Bizzare, not sure why that happened!</p>
<p>It&#8217;s a very interesting article, enjoying writing and researching it. Haven&#8217;t developed any published games myself, only messing around with javascript games a few years back. But I&#8217;ve worked with games clients big and small in my professional  life. And obviously a large chunk of my spare time is spent playing them, to the despair of my girlfriend I&#8217;m sure.</p>
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		<title>By: Zyrant</title>
		<link>http://indiemarketinghandbook.com/2011/08/30/dont-preach-to-the-converted-indie-games/#comment-85</link>
		<dc:creator><![CDATA[Zyrant]]></dc:creator>
		<pubDate>Thu, 06 Oct 2011 17:44:08 +0000</pubDate>
		<guid isPermaLink="false">http://wootcomms.com/?p=150#comment-85</guid>
		<description><![CDATA[Wow.

I see life differently now - it&#039;s like I have new eyes.]]></description>
		<content:encoded><![CDATA[<p>Wow.</p>
<p>I see life differently now &#8211; it&#8217;s like I have new eyes.</p>
]]></content:encoded>
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	<item>
		<title>By: Can</title>
		<link>http://indiemarketinghandbook.com/2011/08/30/dont-preach-to-the-converted-indie-games/#comment-84</link>
		<dc:creator><![CDATA[Can]]></dc:creator>
		<pubDate>Thu, 06 Oct 2011 15:02:01 +0000</pubDate>
		<guid isPermaLink="false">http://wootcomms.com/?p=150#comment-84</guid>
		<description><![CDATA[Hmm. Seems to be ok now. Perhaps something went wrong in transmission? 

I&#039;m looking forward to upcoming article! Must be an interesting topic to explore. Have you delved into indie game development at all?]]></description>
		<content:encoded><![CDATA[<p>Hmm. Seems to be ok now. Perhaps something went wrong in transmission? </p>
<p>I&#8217;m looking forward to upcoming article! Must be an interesting topic to explore. Have you delved into indie game development at all?</p>
]]></content:encoded>
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		<title>By: Mike</title>
		<link>http://indiemarketinghandbook.com/2011/08/30/dont-preach-to-the-converted-indie-games/#comment-83</link>
		<dc:creator><![CDATA[Mike]]></dc:creator>
		<pubDate>Wed, 05 Oct 2011 09:05:06 +0000</pubDate>
		<guid isPermaLink="false">http://wootcomms.com/?p=150#comment-83</guid>
		<description><![CDATA[Thanks Can. I actually use Chrome myself and can&#039;t see the over lapping. Does it happen before or after clicking?

Glad you liked the article. I&#039;ve seen a lot of developers seem to spend all their time talking to people already playing the game, rather than try to get new people in. I&#039;m actually working on a series of word of mouth posts that should be coming in the next few weeks, hope you&#039;ll find them useful.]]></description>
		<content:encoded><![CDATA[<p>Thanks Can. I actually use Chrome myself and can&#8217;t see the over lapping. Does it happen before or after clicking?</p>
<p>Glad you liked the article. I&#8217;ve seen a lot of developers seem to spend all their time talking to people already playing the game, rather than try to get new people in. I&#8217;m actually working on a series of word of mouth posts that should be coming in the next few weeks, hope you&#8217;ll find them useful.</p>
]]></content:encoded>
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	<item>
		<title>By: Can</title>
		<link>http://indiemarketinghandbook.com/2011/08/30/dont-preach-to-the-converted-indie-games/#comment-82</link>
		<dc:creator><![CDATA[Can]]></dc:creator>
		<pubDate>Wed, 05 Oct 2011 08:39:59 +0000</pubDate>
		<guid isPermaLink="false">http://wootcomms.com/?p=150#comment-82</guid>
		<description><![CDATA[Just a heads up in case you&#039;re using a different browser; In Chrome, the &#039;LIKE IT? SHARE IT!&#039; overlaps the comment count. The share panel also overlaps the comments.

I enjoyed the article. It seems like developers have the right idea but the wrong approach.

Legendary indie games generate a lot of talk. The problem is that it shouldn&#039;t be generated from the company itself.]]></description>
		<content:encoded><![CDATA[<p>Just a heads up in case you&#8217;re using a different browser; In Chrome, the &#8216;LIKE IT? SHARE IT!&#8217; overlaps the comment count. The share panel also overlaps the comments.</p>
<p>I enjoyed the article. It seems like developers have the right idea but the wrong approach.</p>
<p>Legendary indie games generate a lot of talk. The problem is that it shouldn&#8217;t be generated from the company itself.</p>
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